Period 10h 8m MP4
Study 3D prop modeling, 3D texturing in Blender and Substance Painter
What you’ll be taught
Study to create extremely reasonable fashions utilizing Blender and Substance
Find out about poly modeling in Blender
Learn to texture property in Substance Painter
Study to create a prop from begin to end
Learn to use good supplies and masks in Substance Painter
Study to work with reference photographs and use them to create 3D fashions from 2D photographs
Hiya everybody and welcome to this course which is 4 totally different full courses in 1. With 10+ hours of content material, we’ll stroll you thru the total course of of making 4 totally different props from begin to end.
We’ll stroll via the whole pipeline of making a excessive-high quality reasonable prop, beginning with modeling the prop in Blender, texturing it in Substance Painter, and eventually lighting and rendering a portfolio piece in Blender.
This pack accommodates 4 totally different courses making a pocket watch, a classic digicam, a Pokedex and a Sony Walkman. This pack will allow you to massively enhance your 3D prop modeling and texturing expertise as we undergo every step collectively and be taught many alternative methods.
After finishing the courses, you’d simply be capable of create the renderings proven in the trailer and in addition create your personal top quality props.
We’ll begin modeling the prop in Blender and study totally different modeling methods and so much about totally different modifiers. As soon as the modeling is full, we apply all modifiers and UV unwrap our mannequin for export.
After that we are going to export our mannequin to Substance Painter and begin baking mesh maps for our mannequin. After that we begin texturing our mannequin. We are going to learn to create reasonable textures for our fashions utilizing totally different options in Substance similar to Sensible Masks, Sensible Supplies, and so forth.
After we have completed texturing in Substance Painter, let’s deliver our mannequin again to Blender and render it. We arrange the footage, lighting and digicam. We can even learn to use HDRIs to mild our scenes. We end every course by making a prepared render portfolio for every prop.
This course is designed for anybody who has a fundamental understanding of Blender and Substance Painter and desires to enhance their expertise.
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